Astral Checkers

a Man can rotate and shield itself from attack

Astral Checkers


A Man steps diagonally forward or to the sides. It captures by the short leap in all directions. It must continue capturing as long as possible, and must choose the line which catches the most pieces. A Man promotes to King at the last rank. If a Man promotes while leaping, the King may immediately continue the capture sequence. A King slides in all six directions and captures by the long leap. It must land immediately behind the captured piece and captures must be maximized. It may not continue capture in the reverse direction.

A Man has a shield which protects it from capture. If the shield is directed toward an enemy piece, the latter cannot capture it. It is possible to change direction of the shield when making a step move (but not when capturing). The move is finalized by optionally turning the Man one step clockwise or counterclockwise. The goal is to capture all the enemy pieces. Two Kings against one is sufficient for a win. This is a sophisticated checkers game.


Reference

Winther, M. (2018). ‘Bataille Astrale’. (here)



  You can download my free Astral Checkers program here (updated 2020-10-17), but you must own the software Zillions of Games to be able to run it (I recommend the download version).




© M. Winther (Sept 2020).